In the game industry of today, titles like Clash Royale and Pokemon Go are free for most people because there's a small number of players who pay for extras like special weapons and more lives. Game developers have to strike a delicate balance in this free-to-play model between drawing the masses and encouraging big spenders -- and they need both for a successful title.Game Makers Are Profiling Players to Keep Them Hooked
In the game industry of today, titles like Clash Royale and Pokemon Go are free for most people because there's a small number of players who pay for extras like special weapons and more lives. Game developers have to strike a delicate balance in this free-to-play model between drawing the masses and encouraging big spenders -- and they need both for a successful title.
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Tuesday, October 31, 2017
Game Makers Are Profiling Players to Keep Them Hooked
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